AI Insights · Timothy · April 2022
Top 5 Geolocation Games on Android in El Salvador: Q1 2022
Discover how the top 5 geolocation games performed on the Android platform in El Salvador during the first quarter of 2022, with insights on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 geolocation games on the Android platform in El Salvador showed varying trends in terms of downloads, revenue, and active users. Here’s a detailed look at the performance of each game.
Pokémon GO from Niantic, Inc. had a notable quarter. Weekly revenue peaked at approximately $1.3K in the week of February 21 and then saw a decline to around $316 by the end of March. Weekly downloads started strong with over 1K in early January, gradually decreasing to 721 by the end of March. Active users also saw a slight decline from around 71K at the beginning of January to about 64K by the end of March.
Jurassic World Alive by Jam City, Inc. experienced fluctuations in both revenue and downloads. Revenue peaked at $103 in mid-January but fell to $18 by late March. Downloads increased from 85 at the start of January to a high of 198 in late January, then fluctuated, ending the quarter at 90. Active users grew from 434 at the start of the year to a peak of 567 in late January before declining to 396 by the end of March.
Ingress Prime, also from Niantic, Inc., showed relatively stable but low revenue figures, peaking at $17 at the end of December and dropping to $10 by the end of March. This game did not report any downloads or active users for the quarter.
Pikmin Bloom, another title from Niantic, Inc., had modest revenue throughout the quarter, with a peak of $27 in mid-February and ending March at $9. Downloads were minimal, with a slight increase from 4 in mid-March to 2 by the end of the month. Active users decreased steadily from 368 at the start of January to 202 by the end of March.
Five Nights at Freddy's AR by Illumix Inc. had varied performance. Revenue saw a peak of $16 in early February but dropped to zero by the end of March. Downloads started at 816 at the end of December, peaking at 1K in mid-January, and then declined to 287 by the end of March. Active users followed a similar trend, starting at 2.8K at the end of December, peaking at 3.4K in mid-January, and ending at 1.5K by the end of March.
For more detailed insights and data on these games and others, visit Sensor Tower.